top of page
Writer's pictureRitwik Khator

Gaming - Industry Outlook

Updated: May 13, 2021

The online gaming industry in India can be broadly classified into 4 major segments viz.:

  1. Fantasy Sports

  2. Card based Gaming (Real Money Gaming)

  3. E-Sports

  4. Hyper Casual, Strategy, Social & Other Casual Gaming

Here's a snapshot of each of the above 4 segments:


1. Fantasy Sports

  • What it means - Online Fantasy games give its players an option to create their online fantasy team by selecting actual players playing in an upcoming real-life match, translating their sports knowledge to win prizes (classified as Game of Skill).

  • Major players in this Space - Dream11, Myteam11, HalaPlay

  • Sources of Revenue - Freemium, Pay-2-Play, Advertisements

  • Numbers that matter:

    • Total userbase by end of FY’20: 100Mn

    • No. of operators increased from 10 to 70 from 2016 to 2018.

    • 71% of the traffic in mobile gaming is towards Fantasy Cricket

    • Dream11 dominates this segment

    • 46% users of fantasy sports are paid users

 

2. Card based Gaming (Real Money Gaming)

  • What it means - In this category, users can play card games like Rummy, Poker etc. that are games of skill, to win prizes.

  • Major Players in this Space - Adda52Rummy, Adda52Poker, PokerStars, Khelo365

  • Sources of Revenue - Entry fees, Advertising, Betting

  • Numbers that matter

    • Online poker industry is growing at 35-40% p.a.

    • Userbase: 21Mn in 17-18

    • Total Revenue expected to be clocked in FY’20: $461Mn in FY20

 

3. E-Sports

  • What it means - In this category, the platforms organize gaming tournaments of its own game or using a base game like Counter Strike, Dota, Overwatch, FIFA. There is an entry fee, and the winner earns cash prizes.

  • Major Players in this Space - MPL, Nodwin Gaming

  • Sources of Revenue - Sponsorship, Entry fees, Advertisements, sale of merchandise, in app purchases

  • Numbers that matter

    • Total revenue clocked in FY’20: $68Mn

    • Revenue grew by 39% y-o-y

    • 14% of the pie belongs to Nazara

    • 124% CAGR in prize money offered (2016-2018)

    • Total Funding amount has grown by 50% CAGR in the last 5 years

    • 83% users are male

 

4. Hyper Casual, Strategy, Social & Other Casual Gaming

  • What it means - In this category, users play simple to understand games with basic graphics to pass the time and for light entertainment like Puzzle, Action, Strategy, Racing, Arcade, Sports, Skill Based, Chance based.

  • Major Players in this Space - MPL, LudoKing, 8 Ball Pool, Candy Crush Saga

  • Sources of Revenue: Advertisement, Freemium, In app purchases

  • Numbers that matter:

    • 38% of total funding in gaming sector is in this category

    • 45% of gamers are Female

 

This article is a part of the February'21 edition of our Startup Newsletter. Here's the complete publication:


bottom of page